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The Unspoken Rules of Hearthstone - Forums - Hearthstone

The Unspoken Rules of Hearthstone

Posts: 1,503
Taken from other thread and Heaviestflow. Surprised he didn't transfer it to open Beta, but let's share it until he opens up the rules shall we? I'll add any others you have. Let's get this stickied!! (click request sticky on the right of this text)

please keep this post alive by posting thoughts or insights. It may not be helpful to you, but it will be for others :)

This is a really fun read for veterans and new players. Please enjoy!

1. Battlecries only activate if the minion is played from a card in your hand.

2. Abilities and Spells that do not allow you to choose a single target can hit stealth minions, and minions that can not be explicitly targeted.

3. Faerie Dragon and Laughing Sister can be targeted by battlecries.

4. Stealth minions can be targeted by friendly spells/battlecries. They cannot be targeted by enemy spells or battlecries. Additionally, any damage dealt with a stealth minion will take it out of stealth. (Knife Juggler/Ragnaros, sorry no dice)

5. Returning a temporary stolen minion to your hand will give you control of that minion for the remainder of the game, and allow you to replay the card for it's full effect. (Shadow Madness)

6. If a minion with taunt also has stealth, the taunt can be bypassed.

7. Summoning a minion means a minion enters the battlefield in any way.

8. Playing a minion means it is played from your hand.

9. Spells like Animal Companion and Mirror Image are not considered to be playing a minion. This will bypass secrets like Mirror Entity.

10. The weapon Truesilver Champion will heal your hero before taking damage, so you can attack even a minion that will kill you, as long as the 2hp heal will save you from taking lethal.

11. You can target your own minions with spells and battlecries, but you cannot target them with an attack.

12. An attack is defined by the hero attacking with a weapon, or a minion attacking with itself. Anything else is not considered an attack and will not trigger secrets like Snake Trap.

13. You can silence debuffs off your own minions. This includes freeze and humility. Keep in mind, it will also silence any beneficial text or buffs.

14. Using Wild Growth on turn 10 will grant you a 0 cost card called excess mana, This card allows you to draw a card. This will not happen with innervate, the coin, or the opponent using an Arcane Golem. You can use innervate turn 10, to a good effect, if you use it after spending at least 2 mana first. It will replenish the empty crystals.

15. If you overload an amount of mana as a shaman, that will be higher than your total mana the next turn, if you use the coin the additional mana will be overloaded. (IE two dust devils turn two will overload you for 4 mana. The coin on turn 3 will grant you an additional mana, it will still be overloaded.)

16. Minions with 0 attack power cannot attack at all. Therefore, if your 0/4 nat pagle is silenced he is taking up a minion slot, and can only be removed by buffing, or if the enemy chooses to attack.

17. Using Crazed Alchemist on a minion with 0 attack will destroy it.

18. Using a Crazed Alchemist on a minion that is being buffed by a constant aura from another minion (IE Stormwind Champion) will make the initial buffs permanent, and then rebuff the minion. IE. a 2/3 minion is being buffed to a 3/4 minion by Stormwind Champion. The Alchemist would change it into a 4/3, then Stormwind Champion would reapply the buff and it would become a 5/4.

18a. Using a Crazed Alchemist battlecry on an Enraged minion will swap the current attack and health it has, and make them permanent. Then, you can damage that minion again to make it enraged once more! IE. 3/3 worgen enraged to 4/2. Crazed Alchemist to make it 2/4 not enraged. Hit it and it becomes 3/3 enraged. Science!

19. Using a buff or debuff on a lightspawn's attack rating will not change his attack rating unless he is silenced first. Silencing a lightspawn turns him into a 0/5.

20. If your hero is frozen, he or she cannot attack. This will not prevent the use of his or her hero ability, it will only prevent them from physically attacking. The Hunter Shot is considered an ability, and not a physical attack.

21. The new Warsong Commander limits giving charge to minons with 3 attack or less. It considers Aura Buffs after giving charge, so a Stormwind Champion that turns a 3 attack into a 4 attack will still allow Warsong to give it charge. Same goes with battle cries.

22. "Return a minion to it's owner's hand" means it will return to the player currently in control of it, not who originally played it!

23. alarm-o-bot, faceless manipulator, bane of doom, mind games, and any "take control of a minion" card will not trigger the newly summoned/controlled minion's battle cry.

24. Pyromancers effect always occurs after the spell cast has resolved. This means if you destroy a minion with a spell it's deathratlle will activate before Pyromancer, a fun way to kill a Harvest Golem. Cards like Gadgetzan Auctioneer however, will activate before the spell resolves. You can see the difference due to the word "after" in the Pyromancer's description.

25. If you take control of an enemy minion that has charge, you will be able to attack the same turn you took control of it! (The minion will always be able to attack with shadow madness, regardless of having charge or not)

26. Two Windrunners dying at the same time will have their deathrattle effects occur at RANDOM, NOT which one was played first or died first etc. It is currently bugged. It is supposed to have the first played Windrunner activate first.

27. If you attempt to draw cards when you don't have anymore in your deck, you will trigger fatigue. So if you use Lay on Hands but have no cards, you will heal for 8, but then take the next 3 fatigues worth of damage, increasing with each card drawn!

28. You have a hand size limit of 10 cards. Any card drawn when your hand is full will be instantly destroyed, and shown to the enemy. This includes cards drawn in any way (novice engineer, cult master, etc...)

28a. If you have no cards left to draw you will instead take 1 damage. The damage taken from drawing with no cards left increases by 1 each time, so the second time you'd take 2 damage, then 3, etc... It's possible to kill an opponent this way by abusing draw mechanics like Naturalize, or if they have a northshire cleric/cult master by board manipulation.

28b. The warlock cards that discard (soulfire/succubus/doomguard) will show the discarded cards to your opponent.

29. You can only place 7 minions on your board at a time. Automatic summoners like Imp Master will still activate if you are at your minion limit, yet the minion will not appear.

30. A shaman can only have 1 of each totem from their hero power on the board at any time. If you have all four you will not be able to summon another one.

31. If you are attacked with a Water Elemental, yet the damage does not go through your armor, you will not be frozen.

32. Effects that use the word "Destroy" will bypass Divine Shield, and will not activate abilities that are triggered upon damage. (Acolyte of Pain)

33. If you cast Sense Demons with no demons in your deck you will receive a Worthless Imp card, which is a 1/1 demon for 1 mana.

34. If you play Captain's Parrot with no Pirates in your deck, you will get nothing except the parrot on the board.

35. If you cast Mindgames and the enemy has no minions you receive a Shadow of Nothing card. It is a 0/1 minion for 0 mana. If you play Mind Vision on an empty hand or Thoughsteal on an empty deck, you will get no cards. If you play Thoughtsteal against a deck with one card, you will only get one card (not the same card twice).

35a. If you happen to Mindgames a Wild Pyromancer, the pyromancer's effect will trigger and do an immediate 1 damage to all minions.

36. If the enemy hero is replaced by Lord Jarraxxus, Sacrificial Pact will instantly kill him regardless of his HP. This is due to the card specifying the word Demon instead of Minion. Demonfire will not work on him.

37. If Jaraxxus is summoned by other means than playing him from your hand, his battlecry will not activate and he will be a 3/15 minion.

38. If Jaraxxus is played while Repentence is active, his HP will be reduced to 1 first, and then he will take over the hero and remain at 1HP.

39. When you steal an enemy minion or transform your own minion (such as with Tinkmaster), that minion will have summoning sickness. The one exception is Shadow Madness, due to the fact that the card would be useless otherwise.

40. Shield slam, savagery, blade flurry, and shadowflame benefit from spell damage, but betrayal does not.

41. Betrayal will activate damage effects (water elemental, emperor cobra) but does not qualify as an attack (blessing of wisdom)

42. A water elemental will not freeze an enemy if the attack does no damage to their HP (IE only hits armor). Frostbolt however does not care about damage and will freeze the target.

43. If you attack a minion with freeze during your turn, you will not unfreeze until the end of your next turn.

44. Faceless Manipulator makes a copy of the FULL current state of a minion. The only exception is that the copy will begin with summoning sickness, unless it has charge. If the original minion is frozen, the copy will be frozen as well.

45. Normally when attacking a champion who has a weapon, the weapon will not deal damage back to the attacker. However when Misdirection causes a minion to attack its owner's champion, it will take damage back from a weapon.

46. You cannot dispel Mind Control or the Cabal Shadow Priest effect because there is no lasting effect to dispel. If you cast Shadow Madness on a minion then cast dispel on it, the minion goes back to the other player - you don't get to keep it.

47. Cards that divide damage randomly between multiple targets such as Arcane Missiles, Avenging Wrath, and Mad Bomber will not do more than lethal damage to a minion. Also, each packet of one damage will be considered separately, which means the first point will remove a divine shield before the rest of the damage has resolved, minions like Gurubashi Berserker that trigger an effect each time they take damage may trigger multiple times, and triggering Eye for an Eye will make it retaliate for only a single point of damage. Use all of this to your advantage when deciding if you should damage or remove anything before playing any of these cards.

________________________________________________________________________

Whew that's a big list. Also, health buffs work differently in Hearthstone than some other games due to damage being persistent. I will try to explain it as simply as possible.

HP is defined in two ways: Current HP, and Max HP.
We will ignore Attack for this explanation and represent health as Current HP / Max HP.

Current HP can be affected in the following ways:
1. The initial application of a buff. This will add the Current HP and Max HP, and can essentially be considered a heal in addition to a buff. So a 2/3 (this is read 2 out of 3 health) minion that receives a 1HP buff will become a 3/4 minion.

2. A direct healing ability/spell. This will only affect the Current HP, and not the max. So a 2/4 minion that is healed for two will become a 4/4 minion. Any healing over the max HP is lost.

3. Taking damage. This will only affect the current HP as well. If the current HP ever hits 0 the minion will be destroyed immediately. So a 3/4 that is hit for 3 damage becomes a 0/4 and dies.

Now Max HP can be affected the following ways.
1. With a buff. As stated above this will affect both current and max hp.

2. With removing a buff. Here's the meat of the tricky part. Removing buffs, unlike buffs, only affect max HP, and never current hp. So if you have a 3/4 minion that has a +1hp buff active, and it is silenced, it will become a 3/3 and take no damage. So in Hearthstone, always silence first, then do damage.

3. The exception to the above rule is when the max HP is lowered below the current HP. So a 4/4 minion with a +1hp buff will become a 4/3. The game will then realize this is against the rules, and will bring the current hp down 1 making it a 3/3.

So, in short, Silence, then damage!
Edited by Abzeroth on 1/24/2014 12:57 AM PST
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Posts: 7,987
Great list.
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Posts: 41
This is an awesome list--thanks for putting it together! I do have one nit pick, though:

21. The new Warsong Commander limits giving charge to minons with 3 attack or less. It considers Aura Buffs before giving charge, so a Stormwind Champion that turns a 3 attack into a 4 attack will prevent Warsong from giving it charge. However, battecries that give extra attack points, like Bloodsail Raider, are considered before the buff is applied. So you can have a weapon to buff Bloodsail Raider above 3 attack, and it will still receive charge from the Warsong Commander.


The section in bold, while accurate, is actually a confirmed bug. In that situation, the summoned minion is supposed to receive charge, but isn't for some reason. Zeriyah acknowledged it as such in the link below.

http://us.battle.net/hearthstone/en/forum/topic/11364066485#15
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Posts: 1,084
A couple more:

43. Your characters will unfreeze at the end of your turn. This means if you attack a Water Elemental on your turn, you will unfreeze at the end of your turn and be able to attack again on the next. (unless they've fixed this in the past couple months)

44. Faceless Manipulator makes a copy of the FULL current state of a minion. The only exception is that the copy will begin with summoning sickness, unless it has charge. If the original minion is frozen, the copy will be frozen as well.

45. Normally when attacking a champion who has a weapon, the weapon will not deal damage back to the attacker. However when Misdirection causes a minion to attack its owner's champion, it will take damage back from a weapon. (unless this has been fixed)

46. You cannot dispel Mind Control or the Cabal Shadow Priest effect because there is no lasting effect to dispel. If you dispel Shadow Madness, the minion goes back to the other player - you don't get to keep it.
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01/23/2014 08:35 PMPosted by ArchonE
This is an awesome list--thanks for putting it together! I do have one nit pick, though:

21. The new Warsong Commander limits giving charge to minons with 3 attack or less. It considers Aura Buffs before giving charge, so a Stormwind Champion that turns a 3 attack into a 4 attack will prevent Warsong from giving it charge. However, battecries that give extra attack points, like Bloodsail Raider, are considered before the buff is applied. So you can have a weapon to buff Bloodsail Raider above 3 attack, and it will still receive charge from the Warsong Commander.


The section in bold, while accurate, is actually a confirmed bug. In that situation, the summoned minion is supposed to receive charge, but isn't for some reason. Zeriyah acknowledged it as such in the link below.

http://us.battle.net/hearthstone/en/forum/topic/11364066485#15


will change it now :)

01/23/2014 08:38 PMPosted by jotun
A couple more:

43. Your characters will unfreeze at the end of your turn. This means if you attack a Water Elemental on your turn, you will unfreeze at the end of your turn and be able to attack again on the next. (unless they've fixed this in the past couple months)

44. Faceless Manipulator makes a copy of the FULL current state of a minion. The only exception is that the copy will begin with summoning sickness, unless it has charge. If the original minion is frozen, the copy will be frozen as well.

45. Normally when attacking a champion who has a weapon, the weapon will not deal damage back to the attacker. However when Misdirection causes a minion to attack its owner's champion, it will take damage back from a weapon. (unless this has been fixed)

46. You cannot dispel Mind Control or the Cabal Shadow Priest effect because there is no lasting effect to dispel. If you dispel Shadow Madness, the minion goes back to the other player - you don't get to keep it.


thanks!
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Posts: 12,867
43 (Freeze) has been fixed. A frozen minion or Hero will lose their next attack phase. If a character is frozen on their turn, they will not unfreeze until the end of their -next- turn.
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01/23/2014 09:05 PMPosted by BrknSoul
43 (Freeze) has been fixed. A frozen minion or Hero will lose their next attack phase. If a character is frozen on their turn, they will not unfreeze until the end of their -next- turn.


tanks ;)
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01/23/2014 08:38 PMPosted by jotun

46. You cannot dispel Mind Control or the Cabal Shadow Priest effect because there is no lasting effect to dispel. If you dispel Shadow Madness, the minion goes back to the other player - you don't get to keep it.


wait who is 'you' here?
so if I shadow madness an enemy minion then silence it, it become pemamently mine?!?
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13. You can silence debuffs off your own minions. This includes freeze and humility. Keep in mind, it will also silence any beneficial text or buffs.

yeah I silenced my minions against curruption. :p

38. If Jaraxxus is played while Repentence is active, his HP will be reduced to 1 first, and then he will take over the hero and remain at 1HP

waht?!?
Edited by MrKo on 1/23/2014 9:26 PM PST
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oh btw

28b. The warlock cards that discard (soulfire/succubus/doomguard) will show the discarded cards to your opponent.

BUT the discarded card is not shown in the history tab.
So don't afk vs warlock :p
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discarded cards are never in the history :( ill reword 46.
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01/23/2014 09:36 PMPosted by Abzeroth
discarded cards are never in the history :( ill reword 46.


I hope it does though :'(
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Oh now I remember

using crazed Alchemist on enraged minion will swap the attack and health but make it not raged.
which means that you can hit it to enrage again!
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Posts: 118
I've another one:

47. Cards that divide damage randomly between multiple targets such as Arcane Missiles, Avenging Wrath, and Mad Bomber will not do more than lethal damage to a minion. Also, each packet of one damage will be considered separately, which means the first point will remove a divine shield before the rest of the damage has resolved, minions like Gurubashi Berserker that trigger an effect each time they take damage may trigger multiple times, and triggering Eye for an Eye will make it retaliate for only a single point of damage. Use all of this to your advantage when deciding if you should damage or remove anything before playing any of these cards.
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01/23/2014 09:49 PMPosted by MrKo
Oh now I remember

using crazed Alchemist on enraged minion will swap the attack and health but make it not raged.
which means that you can hit it to enrage again!


Oh yeah, I thought that was in there osmewhere heh, but I'll add it after I check.

I've another one:

47. Cards that divide damage randomly between multiple targets such as Arcane Missiles, Avenging Wrath, and Mad Bomber will not do more than lethal damage to a minion. Also, each packet of one damage will be considered separately, which means the first point will remove a divine shield before the rest of the damage has resolved, minions like Gurubashi Berserker that trigger an effect each time they take damage may trigger multiple times, and triggering Eye for an Eye will make it retaliate for only a single point of damage. Use all of this to your advantage when deciding if you should damage or remove anything before playing any of these cards.


Yes they do, they clear boards quite nicely. You've just been really unlucky with RNG apparently lol. I'll add the other bit though :)
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Posts: 118
Oh now I remember

using crazed Alchemist on enraged minion will swap the attack and health but make it not raged.
which means that you can hit it to enrage again!


Oh yeah, I thought that was in there osmewhere heh, but I'll add it after I check.

I've another one:

47. Cards that divide damage randomly between multiple targets such as Arcane Missiles, Avenging Wrath, and Mad Bomber will not do more than lethal damage to a minion. Also, each packet of one damage will be considered separately, which means the first point will remove a divine shield before the rest of the damage has resolved, minions like Gurubashi Berserker that trigger an effect each time they take damage may trigger multiple times, and triggering Eye for an Eye will make it retaliate for only a single point of damage. Use all of this to your advantage when deciding if you should damage or remove anything before playing any of these cards.


Yes they do, they clear boards quite nicely. You've just been really unlucky with RNG apparently lol. I'll add the other bit though :)


No, they don't. If a minion has 1 health remaining, for example, Arcane missiles will never hit that minion for 2 or more damage (assuming that the 1 damage would, in fact, kill it). The other points will be assigned to something else. I said it won't hit for more than lethal damage.
Edited by Tacomancer on 1/23/2014 10:17 PM PST
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01/23/2014 10:13 PMPosted by Tacomancer


Oh yeah, I thought that was in there osmewhere heh, but I'll add it after I check.



Yes they do, they clear boards quite nicely. You've just been really unlucky with RNG apparently lol. I'll add the other bit though :)


No, they don't. If a minion has 1 health remaining, for example, Arcane missiles will never hit that minion for 2 or more damage (assuming that the 1 damage would, in fact, kill it). The other points will be assigned to something else. I said it won't hit for more than lethal damage.

Yeah no overkill.
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Oh. Sorry didn't read it like that haha.
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Posts: 3,754
Great list! I found some things I was not aware of!

But I also found some errors:

18. Using a Crazed Alchemist on a minion that is being buffed by a constant aura from another minion (IE Stormwind Champion) will make the initial buffs permanent, and then rebuff the minion. IE a 2/3 minion (would) is be buffed to a 3/4 minion by stormwind. The Alchemist would change it into a 4/3, then stormwind would reapply the buff and it would become a 5/4.

(the first thing is not conditional)

01/23/2014 07:18 PMPosted by Abzeroth
21. The new Warsong Commander limits giving charge to minons with 3 attack or less. It considers Aura Buffs after giving charge, so a Stormwind Champion that turns a 3 attack into a 4 attack will still allow Warsong to give it charge. Same goes with battle cries.

Can anyone confirm this from game experience? I've read posts claiming a shattered sun cleric was not given charge when stormwind champion was on the field. (The OP thought it was a bug, while others claimed that was working as intended, personally I think it should work as you described in this thread)

30. A shaman can only have 1 of each totem from their hero power on the board at any time. If you have all four you will not be able to summon another one. If you return one to your hand, summon a new one with the hero power, then you will not be able to play the one in your hand until the same totem is removed. This applies to silenced totems as well.


part in bold is incorrect, I have bounced healing totems several times myself to get two of them.

01/23/2014 07:18 PMPosted by Abzeroth
45. Normally when attacking a champion who has a weapon, the weapon will not deal damage back to the attacker. However when Misdirection causes a minion to attack its owner's champion, it will take damage back from a weapon. (unless this has been fixed) can someone confirm this please?

I have not experienced this since the last maintenance, but last time I saw it the hero still dealt damage, however I think this is working as intended and will not be fixed. (during your turn your hero has an attack value and should threfore deal damage back just like a minion)

01/23/2014 07:18 PMPosted by Abzeroth
2. With a debuff. Here's the meat of the tricky part. Debuffs, unlike buffs, only affect max HP, and never current hp. So if you have a 3/4 minion that has a +1hp buff active, and it is silenced, it will become a 3/3 and take no damage. So in Hearthstone, always silence first, then do damage.

I would be careful with using the word debuff, what you describe I would call a removal of a buff, a debuff would be equality, or future -1/-1 modifiers, I'm guessing that kind of debuff would decrease health, although no card currently has this mechanic.

I hope my criticism came out as constructive, that's how I meant it anyway, to make a great post even better.
Edited by Necksnapper on 1/23/2014 11:21 PM PST
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18. Editted
21 is a confirmed bug in the bug forums.
30. and 45. im looking for someone on the forums to help me test it. i gots no friends in beta :'(

2. changed the wording

thanks for the info necksnapper!
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