The FIRST Chesapeake Discord Announces: RAPID RECHARGED UP: STRONGHOLD RUSH

A new innovative game, designed to defy expectations and destroy the current game metas. A truly unique experience like no other, it will blow your mind (and probably your robot, too)

Made in 24 hours by the Chesapeake robotics server (like a CADathon, but for game design, and so much worse)

View the game manual here:

RAPID RECHARGED UP_ STRONGHOLD RUSH (new).pdf (1.8 MB)

More team updates to come!

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10/10, extremely cursed. I love it.

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Finally, something that draws the FRC communities attention to CHS! /s

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I worked on this game it was an EXCELLENT use of a wednesday night :slight_smile:

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Still in shook and awe that this idea has come so far, this is why my ideas cannot be taken seriously. Thank you to everyone who helped! Absolute blast working with ya’ll!

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Absolutely insane. I love it.

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real talk, i think we deserve more attention

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With respect: I look forward to your (or any CHS teams) championship division win as an alliance captain or first pick. You had two CHS teams on Einstein last year both as 4th robots. If you want more attention, you got to bring the performance with it.

We create BTB’s from CHS so we’re trying to do our due diligence on that matter.

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lol someone woke up and chose violence

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Even prefacing it with “with respect” what you’re saying is extremely disrespectful towards the entirety of CHS and all the students that put hundreds of hours in making their robots every year.

Innovative robots don’t necessarily have to go to worlds or be top picks at Einstein. There are a lot of factors that go into that which are out of teams controls.

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I’m not doubting that. But it’s difficult to get more attention without performance. We do try to feature many of these robots but if you want the larger community to take notice and get more attention this is the way to do it at scale. 2363 is probably the closest last year to what you described (edit meant 2363)

I get how my comment may be taken as disrespectful and I am sorry for presenting it that way. As an aside I should have moved this convo out of this thread anyways as I created something off-topic.

Tyler I invite you to come by the CHS Pits next week and see it first chs hand. I have been with chs since it inaugural year and I do believe this is the best we have ever been. 1731/2363/2106 put up 191 unpenalized in eliminations. A lot of teams are using 2363’s path planner. I challenge you to do a behind the bumpers with a CHS team. Come by 5804 in Newton we would love to say hi. Hopefully what I think is our strongest year ever in Chesapeake will show up in eliminations during division. Thank you for all you do for FRC.

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Honestly, it sounds like an actual game. Is FIRST making these for Off-Season? Maybe Chezy Champs?

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I mean it may be classified as “a little bit unrealistic” but I’m sure they could pull it off for one event at least

Team Updoot Two
TEAM UPDOOT 2.pdf (85.0 KB)

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2019 (you know the last Championship we had before 2022) - 346 captained the winning alliance on Tesla.

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Question about Team Updoot 2, does damage to the col*r wheel count?

What happens if they damage it in each of the three situations: normal contact (which is usually a disable and yellow card), normal contact while holding one of each type of game piece (normally no penalty), and momentary and inconsequential contact (normally a loud laughing at by the head ref).

Are the penalties any different (ie does holding one of every game piece exempt a team from having to repair the field element)?

This is a great question, myself and the other game designers will discuss it and should have an answer shortly.

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Additional question, team uproot 2 mentions that damaged elements are ineligible to be scored in for the rest of the match. Since “Don’t you dare” is listed as the score for the col*r wheel, does that mean that a damaged col*r wheel earns “you dare” points for the rest of the match?

This is just sad to read, what happened to gracious professionalism?